Ragnarok Online No Delay Grf
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This does not work can you put up a proper guide to thisI made sure i had the most up to date version before i tried this.Now the read me says.######################################### Harmony GRF Integrity System Bypass v1.3.5 by LinkZ #### This sucks but it works ###########################################1 -> Run 'nodelay.bat *i tried it seems it trys to load but nothing happens.2 -> Copy/Paste these 4 files (bullshit.dll, launcher.bat, nodelay.batNDLon.exe) to your Ragnarok Client executable's folder.Just means drag these files into your RO folder3 -> Within the 'launcher.bat' file : Replace 'client.exe' by your Ragnarok Client executable's name/path. No idea how this is done4 -> Double-click on 'launcher.bat' and you're done.
I would like to ask assistance regarding these Gepard errors (I attached a screenshot of the error message) . Just a background, we first got a report of it with Double Strafe, then Mammonite and Bowling Bash. So Me and my devs introduced hard delays on all the skills and still having this error.
So one of the biggest problems with catching no delay users is establishing the absolute minimum cast times for various skills and teaching each of the GM team members what no delay looks like. So we want to create characters with the absolutely fastest cast time without any regards to damage out put. We would like your help with this as we don't know all the classes as well as we should.
cast delay, if is not a fixed cast delay time, is based off users ASPD(not necessarily AGI stat) and weather or not that certain skill has a cast time(cast time is different from cast delay) as well. IRO classic is basic delay is set at .3 sec with 190ASPD (max aspd in classic), let me explain:
so based on that, cast delay increases as the users aspd is lower, there for if you see someone spamming none stop and you being GMs go on that players character and it only has like 150 ASPD that person is more than likely abusing a bug, or using something to get around it.
in the case of lord knights if i remember correctly there's a way to get around the delay by getting rid of one of the position sprites while the lord knight casts the skill bowling bash it works kind of like chain sonic blow for assassin cross. (but this was two years ago but i'm guessing now day is pretty much the same thing if new cheats and ways to abuse the game have come to light lol)
If you want I can work with somebody (maybe xellie) to make a video showing legit vs no delay for any classes you want. I'll do it assuming you don't ban my chars of course.I'll even show the difference for lks as legit, legit vs reflect, and ndly.Edit: I want to help the gms learn so that they don't ban legit players by accident. Example would be a gm thinking a lk is ndly but it's really vs reflect (this is why I'll show you the differences).Please pm me or let me know Camp so I can get started.
I would also like to demonstrate the differences in user videos between those using nodelay and those not, so we don't see LKs getting banned for BBing reflected players when all other LKs in their footage have an animation.
Check my ticket history and you'll find all you need to know about nodelay also I've shown most of you how it works, unfortunately if you can't get kRO to address the problem on the server level this is nothing but a waste of time.
The thing that people refer to as \"no-delay\" is actually just a client side edit that replicates the effects of canceling your animation without the requirement of extra clicks by shortening or removing the animations associated with using a skill. As it replicates the effect of a 'high skill' game mechanic, this means that functionally it is impossible to tell the difference between someone using an edit and someone clicking a lot remotely, however using game-guard or some other similar invasive anti-hack software, it would probably be possible to simply ensure that players had an unedited client with a local check.
iv'e search some bypass.. but i only found a video of bypassing harmonyim not sure if it's still working now .. or maybe they are updating the tools or whatever they are using to bypass harmony or adelay protection..i don't know why people want this kind of game style..are they enjoying playing Ragnarok using a hacks.. just watch this video.. i found this video in elitepvpers 153554b96e
https://www.voicingwithqueen.com/group/foodies-group/discussion/3d575a0e-2670-450b-b991-85c2a618c34c