Solid Angle Maya To Arnold V3.1.2 For Maya 2016-2018 Win ^NEW^
LINK ->->->-> https://cinurl.com/2tupgN
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Solid Angle Maya To Arnold V3.1.2: A Powerful Bridge To The Arnold Renderer
If you are a Maya user who wants to create stunning photorealistic images and animations with the Arnold renderer, you might be interested in the latest version of Solid Angle Maya To Arnold (MtoA) plugin. MtoA is a bridge that connects Maya's standard interface with the Arnold 5.0 core, allowing you to access all the features and benefits of this advanced rendering engine.
MtoA 3.1.2 is a feature release that includes several improvements and bug fixes. Some of the highlights are:
New aiOsl shader, that allows you to write inline osl code and use it in a shading tree.
Added Sheen parameter in aiToon and in the list of AOVs.
Added \"Azimuthal Roughness\" to aiStandardHair.
Added Velvet preset for aiStandardSurface.
Fixed crash when assigning a shader to a custom shape procedural.
Always add default persp camera to the list of available cameras in ARV.
Fixed error \"Arnold RenderView is not unique\" that could prevent from using ARV when opening an existing scene.
Removing objects inside Render Setup collections wasn't refreshed in IPR.
Enabling / disabling collections from Render Setup wasn't refreshed in IPR.
Deleting an assignment in aiSetParameter wasn't refreshed in IPR.
Added arguments to Maya batch render to output Stats and Profile info.
Set Overrides were not working on Standins.
Upgraded Cryptomatte to 1.1.0 which contains the fix: \"Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled\".
Upgraded OIIO (2.0.1) and OSL (1.10.1).
MtoA 3.1.2 supports Maya 2016, 2016.5, 2017 and 2018 on Windows platforms. You can download it from the official website or from various online sources. MtoA is free for non-commercial use and requires a license for commercial use.
MtoA is a powerful and versatile plugin that lets you unleash your creativity with the Arnold renderer. Whether you are working on visual effects, animation, games, or architectural visualization, MtoA can help you achieve realistic and stunning results with ease and efficiency.
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But what makes Arnold so powerful and versatile Let's take a look at some of the key features of this renderer that set it apart from other solutions.
Arnold GPU
One of the most exciting features of Arnold is the ability to switch seamlessly between CPU and GPU rendering modes. This means you can use the best hardware for your needs, whether you want to leverage the power of multiple CPUs or take advantage of the speed and interactivity of GPUs. Arnold GPU supports most of the features of Arnold CPU, including OSL, OpenVDB volumes, on-demand texture loading, most LPEs, lights, shaders, and all cameras. Arnold GPU also supports NVIDIA RTX ray-tracing cores for faster performance.
Subsurface scattering
Another feature that makes Arnold stand out is its high-performance ray-traced subsurface scattering. This is a technique that simulates how light penetrates and scatters inside translucent materials, such as skin, wax, marble, or milk. Arnold's subsurface scattering eliminates the need to tune point clouds or irradiance maps, and produces realistic results with minimal noise and artifacts. You can use various presets for common materials, or customize your own parameters for more control.
Hair and fur
If you are working on characters or creatures with hair or fur, you will appreciate Arnold's memory-efficient ray-traced curve primitives. These are special types of geometry that represent hair strands as curves with varying width and color. Arnold can render millions of curves with high quality and low memory usage. You can also use various shaders to control the appearance of hair and fur, such as aiStandardHair or aiToon.
Motion blur
Motion blur is a feature that adds realism and dynamism to your animations by simulating the effect of moving objects or cameras on the image. Arnold supports 3D motion blur that interacts with shadows, volumes, indirect lighting, reflection, or refraction. You can also use deformation motion blur to capture the movement of deforming meshes, such as characters or cloth. Arnold's motion blur is fast and accurate, and can be controlled with various parameters.
Volumes
Arnold can also render effects such as smoke, clouds, fog, pyroclastic flow, and fire with volumetric rendering. This is a technique that treats the space as a 3D grid of voxels that have density and color attributes. Arnold can read volume data from various sources, such as Maya Fluids, OpenVDB files, or procedurals. You can also use various shaders to control the appearance of volumes, such as aiStandardVolume or aiToon.
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