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Have you played this game? You can rate this game, record that you've played it, or put it on your wish list after you log in. Playlists and Wishlists RSS Feeds New member reviews Updates to downloadable files All updates to this page The Shadow in the Cathedral by Ian Finley and Jon Ingold profile Episode 1 of Klockwerk Fantasy 2009 Web Site (based on 26 ratings)4 reviews About the Story When the monks took me, aged six months, into their care, they named me Wren. Maybe because I was small, insignificant, and happy to eat any crumbs they threw my way. But these days I'm Wren, 2nd Assistant Clock Polisher; and that's a role that's about as important in the workings of the Cathedral of Time as the large deaf man who re-stretches the worn-out springs. Shadow in the Cathedral takes Wren on a great adventure. What does the shadowy figure want with the Abbott? Why are Calvin and Drake constantly bullying you? Will you ever make it to 1st Assistant Clock Polisher? These, and many other questions will be answered...soon.
Adventure Gamers[...] an extremely enjoyable, bordering on exceptional, adventure game. It's thoughtfully implemented for the most part, and the authors demonstrate deft prose through which they've crafted a rich and highly immersive world dominated by clockwork technology. The puzzles may be considered too easy by some and it is not without its flaws, but these are neither frequent nor pervasive enough to seriously damage the experience. If you at all enjoy steampunk and know your way around a text parser, you should absolutely play this game.See the full reviewPlay This Thing!Gears within gearsThe Shadow in the Cathedral rarely left me stuck; it did often put me in a position where there was an obvious action, but it looked dangerous and I hesitated before committing. In a weird way I actually found this far more satisfying than I usually find big action sequences in shooters: admittedly, I'm terrible at twitch-based gaming and tend to have to replay a lot in order to succeed at those. But to some extent the effect also fit the game and the protagonist. Wren is a scrawny kid, not a highly-trained, muscly badass. The daring feats aren't things you necessarily expect to work. They're things you try because you have to, and you're surprised and relieved when they turn out not to be fatal.See the full reviewSPAGThe world of Cathedral is at bottom Victorian steam-punk, hardly a setting that has been lacking in fantasy fiction of the last twenty years. It's painted vividly, however, and embellished with some original details, the most obvious of these being the society's obsession with clocks, to the extent that the eponymous cathedral exists essentially to provide a scaffolding for and a place to worship the Cathedral Clock, which hangs "large as the setting sun" in its dome. You play Wren, a young orphan who was taken in by the nearby abbey to serve as a "2nd Assistant Clock Polisher." Shortly after play begins, you witness something you really shouldn't have, and then it's off to the races to foul a Dastardly Plot that reaches right to the top of the church hierarchy. Things don't slow down much at all for the next six to eight hours; the plot just keeps rushing you breathlessly along. You may well feel as out of breath as Wren by the time you get to the end.See the full reviewTags - View the most common tags (What's a tag?)
19 of 20 people found the following review helpful: Well-paced adventure with visionary moments, November 15, 2009by Emily ShortThe Shadow in the Cathedral doesn't feel surprising or blatantly experimental. It's mostly using well-known techniques effectively, rather than charting new territory. Nonetheless, it succeeds where lots and lots of IF has failed: it's a big plotty work with lots of events and lots of action, full of energy and adventure. There are twists you guess might be coming, and other twists you don't. There are chase scenes that don't suck. It goes out of its way to be fair, but without becoming dull. There are many potentially frightening moments in the game, but as far as I can tell no ways to get to a no-win situation. And despite the intended audience of middle-schoolers, I also didn't feel that the game condescended to me. It was, perhaps, a little less violent than the same plot might be if pitched for adults, and sexuality doesn't come into the story much at all, but the language, the puzzles, and the characters are all sufficiently sophisticated to hold an adult's attention. Shadow takes place in a steampunk world, but one more individual and deeply thought-out than the average steampunk. This affects everything from the protagonist's attitudes towards mess (clockwork precision is the ideal) to the setting details (the glow of gaslight, the huge clock faces) to the puzzles. These are of easy to moderate difficulty, and most of them involve machinery in some way -- and often not "figure out which button to push" machinery puzzles, but "crack open the front panel and tweak the machine itself" puzzles, or "apply basic principles about levers and counterweights." They're mostly things I haven't seen before, they're a great fit for the setting, and I really liked them. One small gripe: there are more non-reciprocal pathways than I'd like, where you go north one way but you have to go east to return. I had to make a map. That's rare, for me. But it's totally worth it. The design is smooth. The story is fairly linear and there isn't a lot of scope to change the outcome of anything, but I played for seven or eight hours and was rarely at a loss for long. With a small handful of exceptions, interaction is well-clued without being too horribly blatant. It's one of the best-paced long IF works I've played. The ending is a cliff-hanger, looking forward to sequels. In spite of this, there's enough of a shape to the story that I was content for the time being (mostly; I would have liked a little more wrapping up). Bottom line: this is extremely accessible and very satisfying. I ran into a couple of cosmetic bugs (now reported and, I believe, already ironed out by Textfyre), but overall it feels solid. There are fun things to play with, surprising and memorable images, and neat turns of phrase. I keep going back over the good bits in my head. I'd especially recommend it to people who enjoyed the plottiness and period-specific puzzles of The King of Shreds and Patches. Obligatory disclosure: I played a free review copy of this work; and, because I run MacOS X, it was necessarily the Glulx version. I haven't worked with the Standard UI for Windows. I can say that the Glulx game file played smoothly, without the delays that some people reported in Jack Toresal and The Secret Letter. It did take a long time to come back after saving the file, but that was the only significant slowdown I noticed.
Skyforge is free to play and available to download from MY.GAMES on PC, from the PlayStation Store on PlayStation 4 and PlayStation 5, and the Microsoft Store on Xbox One and Xbox Series X|S.
Further, the studio is encouraging the gaming community to donate for the restoration of Notre-Dame De Paris by giving away Assassin's Creed Unity for free on PC platform. The game can be downloaded right now on Uplay.
Assassin's Creed Unity will be available for free till April 26, 2019. Make sure you grab the game before that and consider making a donation for the restoration of the cathedral. Every small donation counts in cases like these, and Ubisoft is leading by example.
You build the cathedral in sections, each of which you can store away in a tray before the final assembly. You can combine pieces in overhead 2D perspective like any other jigsaw game, or in 3D perspective to see how they fit together. There are multiple difficulty levels, and the easiest level is well suited for kids - although by no means easy. The pieces will 'snap' together once you bring the right ones together, so there is no pixel hunting here. 2b1af7f3a8